
ANALOGOS - A Neural Drifting System
A downloadable Arcade
ANALOGOS proposal is simple and yet complex. I have always been fascinated with Mechas and, by consequence, Kaijus. My childhood was shaped by the likes of Power Rangers, Metal Warrior, Robocop and more recently now, Pacific Rim.
The Drift as presented in the movie, is something I loved and even sparked its own tag among queer fandoms, it proposes a terrifying intimacy:
Do you trust a stranger to know your worst traumas or sins and still look them in the eyes afterwards? Better still, will they trust you too?
Well throw “THE EARTH IS IN DANGER” and “THERE ARE FUCKING MONSTERS ATTACKING CIVILIANS AND ONLY A HUGE ROBOT COPILOT BY SHARING NEURAL LOAD CAN GIVE US AN EDGE TO PRETEND WE CAN WIN THIS” and the answer will be a resounding yes.
Features:
Emergent Storytelling
Intuitive pilot creation system. All you need to do is write down nine traits and you can evolve your pilot as you play; Background, personality and so on can be discovered as you roleplay.
Ultracustomizing Mecha System
Utilizing the Atomizing System you can customize every Mecha infinitely.
Build a Ghost in the Machine by creating an OS that will backup your pilots who will fall in SLUM(br).
Mechas will unlock slots to allow the creation of unique capped (to prevent OP) characteristics that will stylize your Machine in deeply narrative and cosmethic way. Each Mecha can have up to 20 slots! 5 Slots per 4 Categories:
▶ ATTACK: Do whatever weapon you want, with how many variations you wish!
▶SHIELD: Shield & Chassis customization. Here is where your Mecha will take wild new shapes.
▶CORE: Specialized OS & Sub-routines that will trigger upon conditionals in circuit electric speed to give you the upper hand on battles.
☢PROTOTYPES☢
Prototypes are super dangerous addition to your Mechas, but they have no caps and no tied categories! You can literally make an Atomic Bomb to deploy.
▽
Face Yokais
With the archetypes the randomization of campaigns becomes fluid and fun! Yokais can be any property and any level resulting in curious combinations for non repeating battles.
ARCADE MODE

Updated | 22 days ago |
Published | 25 days ago |
Status | Released |
Category | Physical game |
Author | Virgil |
Made with | Adobe Photoshop |
Tags | Arcade, Co-op, GM-Less, mecha, No AI, pacific-rim, Psychological Horror, Tabletop role-playing game, windows |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | Days or more |
Languages | English |
Download
Development log
- Updated Page23 days ago
- UNLISTED Cause Horror and NSFW BAD!23 days ago
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